Legendary Lives

From the Gate to the Door

The chaos of the night unfolded as the brave soldiers of Coras rallied just inside the wall. On some unseen cue the great northern gates were opened and they marched from the warmth of the city onto what has become the field of battle just outside the wall. They were expecting something that would not be. Reinforcements from Vasage. On the word of someone in the upper ranks of advisers to the King, more than half the forces of Coras marched out into the night, outnumbered as much as 10 to 1.

A young man of northern decent raced his horse out of the still open gates to implore them back using everything he could of. Finally, as hope and time both ran out, he closed his eyes and prayed. His god is not a merciful god, not a kind god, and not a god that relishes in doubt and weakness but that was what he prayed for. Some way to save these people, these soldiers from the end. The distance began to close impossibly quick as the war party outside charged. In the moments before the two sides clashed, the god of the young man answered. In hindsight, maybe it wasn’t his god. Maybe when you pray for the impossible, you get answer in kind.

He held his sword to the sky expecting salvation and was rewarded with pain. The sky opened up and lashed out at him, striking his sword and throwing him to the ground. His horse was not so lucky. Flesh was ravaged as the arc completed it’s travel to the ground and the horse fell moments later in a smolder mess. The young man rose, deafened by the blow and stunned. A moment later his horse rose as well, though no longer as the beast that bore him here. It arched it back and screamed, the sound a haunting shrill tone that reverberated off the walls and sapped the bravado of those near it. It’s flesh began to reshape, ever so slightly at first but more quickly after it began to attack the kingdom soldiers around it. With each bite and kick it became something else until it finally stomped the ground and wisps of flame haloed the impact. It’s otherworldly eyes shone brightly against the night and smoke seeped from it’s mouth and nostrils.

The young man stumbled back, grabbed his sword and headed for the wall as this new terror raged at anyone near it. The kingdom soldiers retreated into the gate as the charging war party descended upon them and the nightmare screamed again, this time as wings grew from it’s back. With a few short steps it took to the skies and was lost in the night. All that remained of the formed ranks were the kingdom had stood were those that died to the touch of the beast and the few still scrambling to get back inside. There was simply no time left though to close the gates and Alston knew it. Two casters bonded in the moment and formed a living wall just inside the gate and Alston did the only thing he had left to do. He destroyed the wards that had protected this city for over a century. All the power laced into the chain, all the energy harnessed over the years and all the effort put into it by the Archmage that had created them were at once released upon the charging forces. Anyone caught outside the living wall was obliterated. Thousands gone in a moment. Sadly, among those were the brave archers that had held the wall, firing into the charge to buy the kingdom more time, and those that had not made it back inside yet.

The next few hours were a blur. The gates were cleared of the dead and debris and closed. Thousands inside the gate expecting salvation after the armies of Vasage arrived now scattered throughout the city. Those that bravely fought at the wall continued on with what they came here to do.

After a rest that felt far too short they began to make their way down into the caverns beneath the capital. After several turns, backtracking repeatedly, and one entertaining discussion with the spirits of Avery Lake, they have found themselves standing in front of a door, far beneath the ground. The eerie green crystals burning brightly on either side of the steps up and the walls covered in the writing of the old gods.

Here is where we stand.

The Wall
An exercise in improvisation.

With a new member joining the ranks on the long journey to Coras, we found the city surrounded. Much like the visions left racing through the minds of those in Delos, the city itself is beset on all sides by soldiers of this invading force. The ashen skin ones with dragons emblazoned on their chests and whispers of older times in their wake.

Fires were lit as much for distraction as damage to the siege plans and the the group set off for the wall. It was a casual walk through the camp of the enemy, heads down and purpose in their steps. When they breached the last line of encamped soldiers Alston began his to make good on his promise. One minute. One minute in a lifetime to decide so many things. One minute to give hope for a future, to settle the past, and to remove the threat of immediate and painful death. One minute.

That minute wouldn’t go by without challenge though as a lone soldiers strode from the ranks towards them while everyone else was focused on the raging fire off in the woods. He closed ground with purpose and confidence. Perhaps too much of both.

With time running down the group fought tooth and nail. Swords splintered, magic sundered, and doubt crept in. Arrows pierced the silence and found home, ripping the flesh from his face and arm and the barbarian lost all control, enraged beyond reckoning. At one point he nearly killed Alston and with him all chances at successfully escaping. With a final stroke the bordered on titanic, the lone soldier was felled and Alston called for everyone to come to him. Everyone did, but not before taking what was held by the dead warrior. Trophy’s, relics, possible answers. Now the next test awaits. Bringing what you know through a locked down city to the right ears. For all you know, Coras is just waiting for it’s considerable forces to march in from Vasage, Delos, and Holden to save the day. Other plans may be necessary.

Locked inside

After resting up the group has made their way through the heart of the city to the northeast end where the Prince was rumored to have been seen and where fighting recently broke out. The group had a run in with a draconian on the way.

They found a former home, current brothel/gambling hall surrounded by guards of some kind in the area they expected to find the Prince. A few questions later they bumped into the draconian again only to find he was on his way back to this heavily guarded estate with some sort of an explosive and claims the Prince is inside being tortured. The group has been formulating a plan of incursion since finding this out.

But that leaves some questions unanswered. If the Prince is inside, why is being held? Who is holding him? What happened up here and is it related to the events of the previous evening? Is this a situation purely orchestrated by common people or is this some form or organized group, such as another nation or city-state?

Time will tell.

Through the heart of the council

The group returned well past midday and found their way back to the central source of the nights disturbance though the statue was toppled and the magic power emanating from it gone. They found that the passage blown into the wall led into the quieter and less disturbed wealthy areas of Delos. They even stopped in a coffee shop for a pick-me-up and met a traveler named Portis who had sent his servants out to aid in the clean up of the area.

After that, with the prisoner in tow, they rejoined one another in the Council Hall near central Delos. Slipping through the crowd and into the a personal chamber they presented their captive from the night before. Unfortunately he seemed to be waiting to be in the presence of the city leadership and lashed out, killing one and seriously wounding another before being brought down by the group. His weakness a feign to get into a position that suited him but to what ends no one knows. His deformed body, bones protruding into a rigid set of points he used as both weapons and added defense, lay in a pool of thick blood on the council floor.

The group got some rest while the remaining council and a Corasian Court Mage were summoned. With information exchanged and some new questions set to be asked they left off sitting with family and friends eating a bit of venison before venturing back into the wealthy areas of Delos where fighting has reportedly broke out and the Prince is rumored to be.

That leaves 2 days remaining for their little friend in the bag, gifted by Ghaliya and sent to check on a farm in exchange for her services.

With the Prince in the mix, connection to Coras verified as lost, and none of the other cities responding either, what will happen next is still a complete uncertainty. One thing is clear, those that are getting the visions are seeing more frequently now and with more clarity. While the problems in Delos are, for the most part, coming to a close and the aftermath of it all is setting in, the troubles in Coras might be just getting underway.

Balms and herbs for those in need

With the night behind them and the day now waning as well the group is beleaguered and running on fumes. They spoke with the healer known as Ghaliya, her origins and motivations not all known. She tended to the group and has tentatively agreed to at least see what can be done to help the masses in Delos now struggling to survive. The agreement was won through the trade of your time. She asked that you check in with a farm just a few miles outside of Delos on the King’s road heading east, which may end up being on your way back to Coras. Timing of course might be important on this as she gave you a small follower to deliver to the farm if all seems well.

You also learned that the crown prince and current heir to the Kingdom was in Delos for the festival as well and his whereabouts remain unknown. The Knight Marshal of the West bade you seek him out if you are able.

With the explosive release of magic the night before leaving a mental image of a possible attack on Coras seared into the minds of many and the news that a healer is potentially on her way to help, new decisions face the group. Stay for a while and attempt to seek out the prince, leave for Coras to attempt to warn them of some possible peril and if nothing else inform the capital that the second largest city in the Kingdom fell in less than one night, or strike out on your own away from all of this. Of course, many other options remain as well and information is still in short supply.

Why was the prince here? He was headed to Lockmoor according to the wounded general, the abandoned fortress in the east. Why?

Who are these people that brought such a devastating attack upon the city and why? How was it even possible? More information about magic and rituals will need to be sought out to understand how something of that magnitude occurred. Why do they seem ill? What language do they speak and write? Where did they come from, you certainly haven’t seen their kind in the Kingdom before.

What happened to the temple and estates of the Roan family. It was once heralded as a mecca of sorts for knowledge and sorcery. It housed one of the greatest libraries of our time, what happened to the large archives? The school of magic that once was found on the lands has moved to Clevson far across the ocean and cut ties with the Kingdom in doing so.

What will the party do now that they are brought together by fate?

The night of change

In the end the few stood for the many. Screams flooded the night, as horrors of every description reigned over those present. The tide of loss from a night of senseless atrocities. The damage is done, to a degree. Whatever the goal of all this was, it is still unknown as are the ashen skinned perpetrators. A small band, brought together by circumstance and plight, saved countless lives by intervening when it mattered most. These few faced the odds, shared the pain of the eventide, and effectively brought the violence to an end.

Now, in the center of a quieted city a new turmoil is beginning. Many are wounded, many will not survive. Many have lost friends, loved ones, livelihoods. All have lost something. What was a prosperous city, bustling with activity is now pushed to the brink. Will it slip and crumble under the weight of loss, or forge ahead with renewed resolve? And what of those that had a shared vision of an army set upon the gates of Coras? If true, it seems a certainty that no help will be coming from the garrison in Delos. What all this means remains to be seen.

So it Begins...

From the chaos comes a new beginning

The day started with a light rain. Early travelers tiptoeing around puddles and strangers in the already crowded streets. Cannondor has added something almost tangible to the city. A feeling of excitement, anticipation, and joy as well as the sweet temptation of opportunity for those enterprising individuals among us.

Not everyone seemed to be sharing in the revelry though. A group of dark figures approached the city, slipping over the wall and into the oblivion of the ever growing crowd. As the city swelled and the last of the stragglers made their way in before the gates closed for the night, the festivities got underway. Food and drink available for all. Entertainers bringing song, dance, theater, and many other amusements for a price.

Some chased leads from the past, meeting agents and adversaries. Others danced on the blade of fate, stumbling through games of chance and certainty. And at least one licked his wounds and wondered why.

All in all, this is how most stories start. With each of us just being ourselves until the world says otherwise.

The Starting setting

The Midsummer festival known as the Cannondor throughout the Kingdom has become over the last twenty years a very important tradition. It is one of a few days during which all may celebrate equally. Entire towns or sections of cities celebrate together.

One of the reasons that the Midsummer festival has grown so much is the cultural value added by the royal family. Everyone of note from the free cities to the throne of the empire is envious of what the Kingdom has created. Each year artists from all over the continent come together to sculpt statues for the festival. These range from religious to historical to fictional characters from the tales of bards. The best of these are brought to Coras, the capital, to be judged directly by the royal family. These statues ranged from a few feet to 10 feet and hundreds of pounds and are made from increasingly rare materials including lasts years runner up entry of Iladius, a rare metal known for its ability to be magically imbued. That particular statue was of the wondering Merchant Prince, a character from old fables, and at night it glows with a soft blue hue.

Artists have risen to fame and fortune overnight by simply being present for the final round. The one that is chosen each year remains on display in the central courtyard of the palace until it is replaced next year. At which time it is retired to the champions garden. The garden is now one of the most beautifully kept places in the Kingdom and has steadily expanded for years. Those that are allowed to tour it, visiting dignitaries or ambassadors and such, have been brought to tears at the majesty and serenity of the place.

Today, the first day of our campaign, is the day before the Cannondor. As the sun sets on today, tomorrow will find a very different world.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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